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    <fireside:genDate>Tue, 05 May 2026 07:44:22 -0500</fireside:genDate>
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    <title>Dave &amp; Gunnar Show - Episodes Tagged with “Existential Dread”</title>
    <link>https://dgshow.org/tags/existential%20dread</link>
    <pubDate>Wed, 27 Aug 2025 06:00:00 -0500</pubDate>
    <description>David Egts and Gunnar Hellekson discuss privacy, security, robots, and internet ephemera.
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    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Not our circus, not our monkey.</itunes:subtitle>
    <itunes:author>David Egts &amp; Gunnar Hellekson</itunes:author>
    <itunes:summary>David Egts and Gunnar Hellekson discuss privacy, security, robots, and internet ephemera.
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      <itunes:name>David Egts &amp; Gunnar Hellekson</itunes:name>
      <itunes:email>gunnar@hellekson.com</itunes:email>
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  <itunes:category text="Tech News"/>
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<itunes:category text="Technology"/>
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  <title>Episode 274: We've Always Enjoyed Arby's</title>
  <link>https://dgshow.org/274</link>
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  <pubDate>Wed, 27 Aug 2025 06:00:00 -0500</pubDate>
  <author>David Egts &amp; Gunnar Hellekson</author>
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  <itunes:author>David Egts &amp; Gunnar Hellekson</itunes:author>
  <itunes:subtitle>This week Dave and Gunnar talk about smart glasses and AI existential dread!</itunes:subtitle>
  <itunes:duration>24:54</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>&lt;p&gt;This week &lt;a href="https://dgshow.org/hosts/dave" target="_blank" rel="nofollow noopener"&gt;Dave&lt;/a&gt; and &lt;a href="https://dgshow.org/hosts/gunnar" target="_blank" rel="nofollow noopener"&gt;Gunnar&lt;/a&gt; talk about smart glasses and AI existential dread!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Follow Up&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://github.com/ghelleks/duperheroes" target="_blank" rel="nofollow noopener"&gt;Duperheroes&lt;/a&gt;&lt;strong&gt;!&lt;/strong&gt;&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://lifehacker.com/tech/emotion-tracking-smart-glasses" target="_blank" rel="nofollow noopener"&gt;I Previewed These Emotion-Tracking Smart Glasses, and They Seem Weirdly Useful&lt;/a&gt;&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://lifehacker.com/tech/someone-built-an-ad-blocker-for-real-life-and-i-cant-wait-to-try-it" target="_blank" rel="nofollow noopener"&gt;Someone Built an Ad Blocker for Real Life, and I Can't Wait to Try It&lt;/a&gt;&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://asia.nikkei.com/Business/Technology/Artificial-intelligence/Positive-review-only-Researchers-hide-AI-prompts-in-papers" target="_blank" rel="nofollow noopener"&gt;'Positive review only': Researchers hide AI prompts in papers&lt;/a&gt;&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://www.xda-developers.com/llm-raspberry-pi-art-piece/" target="_blank" rel="nofollow noopener"&gt;Someone trapped an LLM on inferior hardware and infused it with existential dread for the sake of art, and it's terrifying&lt;/a&gt;&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;Guggenheim: &lt;a href="https://www.guggenheim.org/artwork/34812" target="_blank" rel="nofollow noopener"&gt;Can’t Help Myself&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Cutting Room Floor&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://flashbak.com/photographs-from-amundsens-south-pole-expedition-1910-1912-475840/" target="_blank" rel="nofollow noopener"&gt;Photographs From Amundsen’s South Pole Expedition – 1910-1912&lt;/a&gt;&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://arcadeblogger.com/2019/06/15/the-museum-of-soviet-arcade-games/" target="_blank" rel="nofollow noopener"&gt;The Museum of Soviet Arcade Games&lt;/a&gt; features The Giant Turnip, based on &lt;a href="https://www.russianamericancompany.com/the-giant-turnip/" target="_blank" rel="nofollow noopener"&gt;an old Russian folklore tale&lt;/a&gt;. Players are scored on how far they can pull the lever out of the machine. &lt;/li&gt;
&lt;/ul&gt;
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  <itunes:keywords>South Pole explorers, Soviet arcade games, Giant Turnip, smart glasses, emotion tracking, e-tattoos, ad blockers, generative AI, research papers, publications, conferences, revisionist history, Latent Reflection, Raspberry Pis, Llama, LLMs, existential dread, Guggenheim, Can't Help Myself</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week <a href="https://dgshow.org/hosts/dave" rel="nofollow">Dave</a> and <a href="https://dgshow.org/hosts/gunnar" rel="nofollow">Gunnar</a> talk about smart glasses and AI existential dread!</p>

<p><strong>Follow Up</strong></p>

<ul>
<li><a href="https://github.com/ghelleks/duperheroes" rel="nofollow">Duperheroes</a><strong>!</strong><br></li>
<li><a href="https://lifehacker.com/tech/emotion-tracking-smart-glasses" rel="nofollow">I Previewed These Emotion-Tracking Smart Glasses, and They Seem Weirdly Useful</a><br></li>
<li><a href="https://lifehacker.com/tech/someone-built-an-ad-blocker-for-real-life-and-i-cant-wait-to-try-it" rel="nofollow">Someone Built an Ad Blocker for Real Life, and I Can&#39;t Wait to Try It</a><br></li>
<li><a href="https://asia.nikkei.com/Business/Technology/Artificial-intelligence/Positive-review-only-Researchers-hide-AI-prompts-in-papers" rel="nofollow">&#39;Positive review only&#39;: Researchers hide AI prompts in papers</a><br></li>
<li><a href="https://www.xda-developers.com/llm-raspberry-pi-art-piece/" rel="nofollow">Someone trapped an LLM on inferior hardware and infused it with existential dread for the sake of art, and it&#39;s terrifying</a><br>

<ul>
<li>Guggenheim: <a href="https://www.guggenheim.org/artwork/34812" rel="nofollow">Can’t Help Myself</a></li>
</ul></li>
</ul>

<p><strong>Cutting Room Floor</strong></p>

<ul>
<li><a href="https://flashbak.com/photographs-from-amundsens-south-pole-expedition-1910-1912-475840/" rel="nofollow">Photographs From Amundsen’s South Pole Expedition – 1910-1912</a><br></li>
<li><a href="https://arcadeblogger.com/2019/06/15/the-museum-of-soviet-arcade-games/" rel="nofollow">The Museum of Soviet Arcade Games</a> features The Giant Turnip, based on <a href="https://www.russianamericancompany.com/the-giant-turnip/" rel="nofollow">an old Russian folklore tale</a>. Players are scored on how far they can pull the lever out of the machine.</li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week <a href="https://dgshow.org/hosts/dave" rel="nofollow">Dave</a> and <a href="https://dgshow.org/hosts/gunnar" rel="nofollow">Gunnar</a> talk about smart glasses and AI existential dread!</p>

<p><strong>Follow Up</strong></p>

<ul>
<li><a href="https://github.com/ghelleks/duperheroes" rel="nofollow">Duperheroes</a><strong>!</strong><br></li>
<li><a href="https://lifehacker.com/tech/emotion-tracking-smart-glasses" rel="nofollow">I Previewed These Emotion-Tracking Smart Glasses, and They Seem Weirdly Useful</a><br></li>
<li><a href="https://lifehacker.com/tech/someone-built-an-ad-blocker-for-real-life-and-i-cant-wait-to-try-it" rel="nofollow">Someone Built an Ad Blocker for Real Life, and I Can&#39;t Wait to Try It</a><br></li>
<li><a href="https://asia.nikkei.com/Business/Technology/Artificial-intelligence/Positive-review-only-Researchers-hide-AI-prompts-in-papers" rel="nofollow">&#39;Positive review only&#39;: Researchers hide AI prompts in papers</a><br></li>
<li><a href="https://www.xda-developers.com/llm-raspberry-pi-art-piece/" rel="nofollow">Someone trapped an LLM on inferior hardware and infused it with existential dread for the sake of art, and it&#39;s terrifying</a><br>

<ul>
<li>Guggenheim: <a href="https://www.guggenheim.org/artwork/34812" rel="nofollow">Can’t Help Myself</a></li>
</ul></li>
</ul>

<p><strong>Cutting Room Floor</strong></p>

<ul>
<li><a href="https://flashbak.com/photographs-from-amundsens-south-pole-expedition-1910-1912-475840/" rel="nofollow">Photographs From Amundsen’s South Pole Expedition – 1910-1912</a><br></li>
<li><a href="https://arcadeblogger.com/2019/06/15/the-museum-of-soviet-arcade-games/" rel="nofollow">The Museum of Soviet Arcade Games</a> features The Giant Turnip, based on <a href="https://www.russianamericancompany.com/the-giant-turnip/" rel="nofollow">an old Russian folklore tale</a>. Players are scored on how far they can pull the lever out of the machine.</li>
</ul>]]>
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